HyperFighter version 0.0.3


Here's what's new in this version

  • enemy bullet hitboxes are now smaller to avoid hits without visible physical contact
  • bullet behaviour is now bound to the bullet type, not enemy type (so bullets of one colour will always act the same way)
  • enemies now spawn in waves, as such all enemies of a wave need to be destroyed before progressing to the next one
  • added a new enemy that stays on the right side and targets you as long as you don't destroy it
  • new smaller explosion for when you're hit by an enemy bullet
  • the demo level is now a bit longer (max score 12100)

Files

HyperFighter-0.0.3-Source.zip 315 kB
Apr 06, 2020
HyperFighter-0.0.3-Windows.zip 4 MB
Apr 06, 2020
HyperFighter-0.0.3.zip 110 kB
Apr 06, 2020

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